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2 BLACK CATS
FOR EVERY INITIAL MELD YOU MAKE OF EACH SUIT (4,5,6,7,8,9,10,j,q,k,a) YOU MUST HAVE AT LEAST 2 BLACK CARDS (SPADE OR CLUB) OF THAT SUIT. YOU MAY USE WILDS IN YOUR FIRST MELDS OF EACH SET, BUT YOU MUST STILL USE AT LEAST 2 BLACK NATURAL CARDS OF THAT SUIT.

3 STRIKES
TEAM MUST HAVE EXACTLY 3 CANASTAS IF YOU WISH TO GO OUT. HIGHEST SCORE WINS THE GAME. ( IF YOU HAVE MORE THAN 3 CANASTA'S YOU CAN NOT GO OUT)

4 OF A KIND
ALL MELDS (NOT JUST OPENING MELDS) MUST CONTAIN AT LEAST 4 OR MORE CARDS. YOU MAY USE WILD CARDS IN YOUR MELDS. (PLEASE REMEMBER YOU MUST HAVE 4 OF ANY CARD B4 LAYING IT ON TABLE)
4 FEATHERS
YOUR TEAM MUST HAVE EXACTLY 4 CANASTAS TO GO OUT. YOU DO NOT HAVE TO GO OUT IF YOU DON'T WANT TO. YOU CAN MELD OR CANASTA ANYTHING YOU WISH.

6TH SENSE
6'S MUST BE MELDED FIRST. YOU MAY USE WILD CARDS, HOWEVER YOU MUST WAIT UNTIL YOUR NEXT TURN BEFORE MELDING ANYTHING ELSE. 6'S MUST BE CANASTA'S BEFORE ANYTHING ELSE MAY BE CANASTAD. YOU CAN FREEZE THE DECK AND GO OUT.

7 BRIDES AND 7 BROTHERS
YOU CAN MELD WHATEVER AND WHENEVER YOU WANT, YOU JUST CAN'T MAKE ANY CANASTA'S UNTIL YOUR TEAM HAS MELDED THE 7'S AND QUEENS, AND KINGS. YOU CAN FREEZE THE DECK AND GO OUT.

7 SAMURAI
SEVEN'S CAN'T BE MELED UNLESS YOU ARE ABLE TO CANASTA (CLEAN OR DIRTY) THEM ON THE SAME TURN. REGULAR RULES APPLY OTHERWISE.

7 UP
YOUR TEAM MUST HAVE 7'S IN YOUR FIRST MELD AND ALL YOUR CANASTAS MUST BE 7'S AND HIGHER. YOU CAN MELD CARDS LOWER THAN 7, YOU JUST CAN NOT CANASTA IN THEM.( YOU CAN USE WILDS AND MELD OTHER CARDS AT THE SAME TIME )

9TH GATE
THE NINES ARE TO BE CANASTAD BEFORE ANYTHING ELSE. ONCE THE 9'S ARE CANASTAD BY EITHER TEAM, BOTH TEAMS ARE FREE TO CANASTA WHAT THEY WISH. YOU CAN MELD WHATEVER WHENEVER YOU WANT, BUT YOU CANNOT MAKE A CANASTA TILL ONE TEAM CANASTAS THE 9'S.

28 DAYS
YOU MUST MELD 8'S FIRST, HOWEVER YOU ARE NOT ALLOWED TO LAY 2'S WITH YOUR 8'S AT ANY TIME. YOU MUST WAIT UNTIL YOUR NEXT TURN TO MELD ANYTHING OTHER THAN 8'S. YOU CAN MELD JOKERS WITH THE 8'S. YOU CAN FREEZE THE DECK AND GO OUT.

69 CANASTA
YOUR TEAM MUST MELD 6's AND 9's BEFORE YOU CAN MAKE ANY CANASTAS. THEY DO NOT HAVE TO BE MELDED ON THE SAME TURN. YOU MAY USE WILDS AND MELD AT ANY TIME, AND YOU CAN MELD OTHER CARDS YOU JUST CAN NOT GO OUT UNTIL YOU HAVE 6'S AND 9'S.

357 MAGNUM
YOU HAVE TO HAVE A RED THREE BEFORE YOU CAN MELD ANYTHING AND THEN YOU HAVE TO HAVE 5'S, AND 7'S, MELDED BEFORE YOU CAN MAKE A CANASTA.

ACES RULE
YOU MUST HAVE ACES IN YOUR FIRST MELD EACH HAND. YOU MAY USE WILD CARDS AND YOU MAY MELD OTHER CARDS IN THE SAME TURN.

AU NATUREL
YOUR TEAMS FIRST MELD IN EACH HAND CANNOT CONTAIN A WILD CARD. PLZ SET TABLE SO THAT WILDS ARE NOT ALLOWED ON OPENING MELDS

BACHELOR PARTY
YOUR FIRST MELD EACH HAND MUST CONTAIN JACKS AND KINGS. YOU CAN USE WILDS AND YOU CAN PICK UP THE PILE UP THE PILE AS LONG YOU MELD JACKS AND KINGS AT THE SAME TIME. YOU CAN MELD OTHER CARDS WITH YOUR JACKS AND KINGS.

BLACK HOLE
ONLY DIRTY CANASTAS (CANASTAS WITH WILDS) CAN BE MADE, AND YOU ARE NOT ALLOWED TO DISCARD BLACK 3's. YOU MAY MELD YOUR BLACK 3's TO GO OUT (IF A PLAYER PLAYS ALL THEIR CARDS BUT BLACK 3's AND CANNOT GO OUT THEN IT IS A DQ! IT IS THEIR RESPONSIBILITY TO KEEP A DISCARD)

BLACKJACK
BLACKJACK EQUALS 21 (TWENTY-ONE).YOUR CANASTAS MUST EQUAL 21 TO GO OUT. IF YOU GO OVER 21 YOU "BUST" AND AUTOMATICALLY LOSE THE GAME. HINTS: ACES SCORE AS 1(one) OR 11(eleven)

BONANZA
IN THIS TOURNEY YOU MAY NOT USE WILD CARDS FOR ANYTHING UNTIL THE DRAW PILE IS 20 CARDS OR LESS. THIS MEANS YOU CANNOT FREEZE THE PILE, NOR CAN YOU MAKE DIRTY CANASTAS OR MELD WITH WILDS UNTIL THERE ARE 20 CARDS OR LESS IN THE DRAW PILE. IF THE FIRST CARD IN THE DISCARD PILE IS A WILD PLEASE STAND TO RESET TABLE. IF THE PILE IS FROZE ON ANY HAND AFTER THAT CALL HOST TO TABLE TO VERIFY AND AFTER THE HOST SEES IT CONTINUE PLAYING! BUT YOU STILL MAY NOT DISCARD A WILD!

BOOK ENDS
YOU MUST HAVE ACES AND 4s MELDED BEFORE YOU CAN MELD ANYTHING ELSE.

BRUTALLY COLD
THE DISCARD PILE MUST REMAIN FROZEN AT ALL TIMES! THE FIRST PLAYER AT THE BEGINNING OF EACH HAND MUST FREEZE THE PILE. IF YOU ARE THE FIRST PLAYER AND NOT ABLE TO FREEZE THE PILE PLEASE CALL HOST TO THE TABLE TO VERIFY. THE SECOND PERSON TO PLAY WILL THEN FREEZE THE PILE. YOU MAY PICK UP THE PILE BUT YOU MUST RE-FREEZE THE PILE ON THE SAME TURN. PLEASE SET TABLE TO SHOW CARDS.

CARD UP
AT THE BEGINNING OF EACH HAND, THE TOP CARD UP ON THE DISCARD PILE WILL DETERMINE’S HOW MANY CANASTA'S BOTH TEAMS NEED TO GO OUT. IF THE TOP CARD UP IS RED ( YOU BOTH NEED 1 CANASTA TO GO OUT.) IF THE TOP CARD UP IS BLACK ( YOU BOTH NEED 3 CANASTA'S TO GO OUT.) TABLES ARE SET TO 1 CANASTA. TO GO OUT.

CLEAN CUT
THE FIRST CANASTA EACH TEAM MAKES MUST BE CLEAN CANASTA (WHICH IS A CANASTA WITH NO WILDS)

COLT 45
YOUR TEAM MUST HAVE 4's AND 5's MELDED BEFORE ANYTHING ELSE. YOUR TEAM MUST CANASTA THE 4's AND 5's BEFORE MAKING ANY OTHER CANASTA'S. IF YOU MAKE CLEAN CANASTA'S (NO WILDS) IN BOTH 4's AND 5's YOUR TEAM AUTOMATICALLY WINS THE GAME.

CORNER POCKET
IN THIS GAME YOU MUST GET ALL 4 CORNERS (4, 6, J, ACES) BEFORE ANY CANASTA’S ARE MADE. YOU ARE ALLOWED TO MELD ALL CARDS, BUT MAY NOT CANASTA ANY OF THEM UNTIL THE 4 CORNERS HAVE BEEN PLAYED. THERE IS NO PILE PICK UP ALLOWED.
IF YOU GET A RED (NATURAL) CANASTA IN 8s IT IS AN AUTOMATIC WIN. (YOU DO NOT NEED TO HAVE THE 4 CORNERS.)

CRISS CROSS
WHEN YOUR OPPONET DISCARDS AN EVEN CARD ie(4,6,8,10,Q) YOUR TEAM MUST DISCARD AN ODD CARD ie(5,7,9,J,K). BOTH TEAMS MAY THROW AWAY BLACK 3's, ACES AND WILD'S. IF THE OPPOSITION DISCARDS ONE OF THESE CARDS OR PICKS UP THE PILE, THE NEXT PERSON TO PLAY IS PERMITTED TO THROW AWAY ODD OR EVEN TO RESET THE SEQUENCE..

DETERMINATION
YOUR TEAM MAY ONLY MELD EITHER EVEN (4,6,8,10,Q) OR ODD (5,7,9,J,K) CARDS.. BOTH TEAMS MAY MELD ACES. THE FIRST TEAM TO MELD DETERMINES IF THEY ARE EVEN OR ODD. .

DEVIL'S SIGN
YOUR FIRST MELD MUST INCLUDE THREE SIXES (WILDS NOT ALLOWED TO BE MELDED WITH YR 6'S, MUST BE EXACTLY THREE 6'S !! NO MORE NO LESS ) OTHER MELDS ARE ALLOWED AT SAME TIME. AFTER FIRST MELD PLAYED REGULAR ,

DIAMONDS
YOU MAY NOT PICK UP THE PILE IF A DIAMOND IS THE TOP CARD ON THE DISCARD PILE.

DIRTY ONLY
YOU ARE ONLY ALLOWED TO MAKE DIRTY CANASTA'S (ALL CANASTAS MUST INCLUDE A WILD ).THE DISCARD CAN NOT BE FROZEN AT ANY TIME. ( IF THE PILE IS FROZE WHEN FIRST HAND IS DEALT STAND AND RESET TABLE! IF IT IS FROZE ON ANY HAND AFTER THAT CALL HOST TO TABLE TO VERIFY AND AFTER SHE SEES IT CONTINUE PLAYING! BUT YOU STILL MAY NOT DISCARD A WILD!)

DIRTY CANASTA RULES
THE FIRST CANASTA EACH TEAM MAKES MUST BE DIRTY CANASTA ( CANASTA WITH A WILD CARD). AFTER YOU HAVE YOUR DIRTY CANASTA THEN ANY CANASTA GOES.)

DON'T SHOW
WILD CARDS MAY ONLY BE USED WHEN MAKING A """ CANASTA.""" YOU CAN NOT FREEZE THE PILE.. IF THE PILE IS FROZEN WHEN YOU START STAND TO RESET TABLE IF IT IS FROZE ON ANY HAND AFTER THAT CALL HOST TO TABLE TO VERIFY AND AFTER SHE SEES IT CONTINUE PLAYING! BUT YOU STILL MAY NOT DISCARD A WILD! YOU MAY PICK UP THE PILE AND GO OUT.

DOUBLE BLADED CUT
GAME IS PLAYED WITH REGULAR CANASTA RULES EXCEPT YOU ONLY DRAW ONE CARD AND ONLY ONE CANASTA IS NEEDED TO GO OUT.

DR PEPPER
YOUR INITIAL MELD EACH HAND MUST BE MADE WITH 4's AND 10's ONLY (ON THE SAME TURN). YOU MUST WAIT UNTIL YOUR NEXT TURN TO MELD ANY CARDS OTHER THE 4's AND 10's.

DRESS THE (GUEST??)
THE FIRST CARD UP WILL DETERMINE IF YOU HAVE TO HAVE EITHER ALL RED OR ALL BLACK **CARDS** INCLUDING WILDS IN YOUR OPENING MELD!! NO JOKERS ALLOWED IN YOUR OPENING MELD. GAME PLAYED LIKE REGULAR AFTER FIRST MELD!

DUEL
YOU MUST HAVE AT LEAST ONE CLEAN CANASTA (WHICH IS A CANASTA WITHOUT WILDS) AND ONE DIRTY CANASTA (WHICH IS A CANASTA WITH WILD’S) BEFORE YOU CAN GO OUT.

ELEVATOR
IF YOU HAVE TO MELD 50 YOU ONLY NEED 1 CANASTA TO GO OUT. IF YOU HAVE TO MELD 90 YOU NEED 2 CANASTA’S TO GO OUT. IF YOU HAVE TO MELD 120 YOU NEED 3 CANASTA’S TO GO OUT. PLEASE SET TABLE TO 1 CANASTA.

FACELESS
YOU MAY NOT MELD OR CANASTA THE JACKS, QUEENS, OR KINGS.

FIRE AND ICE
YOU MUST HAVE 1 CLEAN CANASTA (NO WILDS) AND 1 DIRTY CANASTA(WITH WILD) BEFORE YOU CAN GO OUT. YOU CAN HAVE MORE THAN 2 CANASTA'S BUT MUST HAVE 1 CLEAN AND 1 DIRTY

FIRST PLAYER RULES
THE FIRST PLAYER TO MELD EACH HAND IS THE ONLY PLAYER ALLOWED TO PICK UP THE PILE. DQ RULES DO APPLY. ( 2 HANDS OR 4 HANDS ONLY- TO MAKE IT FAIR )

FOOLISH 3'S
YOU ARE NOT ALLOWED TO GO OUT UNTIL ALL THE RED THREES ARE ON THE BOARD AND YOU HAVE A CLEAN CANASTA (NO WILDS) FOR EVERY RED THREE YOU HAVE. IF YOU DO NOT RECEIVE ANY RED 3's YOU CAN GO OUT AT ANY TIME. ( SET TABLE FOR ONE CANASTA)

FOOLISH 8'S
YOU CAN NOT PICK UP THE PILE WTH AN 8( AN 8 IS ACTING LIKE A BLACK 3) AND YOU MAY NOT MELD 8's UNLESS YOU ARE GOING OUT.

FREEZE OUT
THE PERSON THAT MELDS FIRST AT THE TABLE IS THE ONLY ONE ALLOWED TO FREEZE THE PILE

GAMBLE
BEFORE PLAYERS TAKEA A SEAT AT THIER TABLES, ALL FOUR MUST ANNOUNCE IN THE LOBBY WHICH CARD THEY ARE GOING TO CANASTA. THE FIRST TEAM TO MAKE BOTH OF THEIR CANASTA'S IN ONE HAND WINS THE GAME .(HOST WILL KEEP A LIST OF YOUR NUMBERS)

GENTLEMEN FIRST
YOU MUST HAVE KINGS IN YOUR FIRST MELD EACH HAND. WILD CARDS ARE PERMITTED IN YOUR MELD AND YOU MAY MELD OTHER CARDS AT THE SAME TIME.

HANDS OFF
YOU ARE NOT ALLOWED TO PICK UP THE DISCARD PILE AT ANY TIME!

HANG MAN
THE FIRST CANASTA MADE MUST BE IN EITHER ACES OR 8's. IF TEAM 1 MAKES A CANASTA IN ACES, THEN TEAM 2 MUST MAKE A CANASTA 8's, AND VICE A VERSA. (YOU CAN HAVE A CANASTA IN BOTH ACES AND 8's)

HEARTS ALIVE
YOU CAN NOT PICK UP THE PILE UNLESS THERE IS A HEART ON TOP.

HIGH 5
YOUR FIRST CANASTA IN EACH HAND MUST BE 5's. YOUR SECOND CANASTA MUST BE IN ONE OF THE FIVE HIGH CARDS (10, J, Q, K, ACES). YOUR THIRD CANASTA MAY BE IN ANYTHING.

HIGHER ORDER
YOUR CANASTA MUST GO IN ORDER FROM LOW TO HIGH. CANASTA'S DO NOT HAVE TO BE CONSECUTIVE,JUST HIGHER THAN THE LAST ONE MADE . YOU CAN MAKE MORE THAN ONE CANASTA ON THE SAME TURN, (BUT THEY MUST BE MADE ONE AT A TIME.) HINT..... START SLOW

I'M QUEEN, YOU BE KING
THE FIRST TEAM TO MAKE A CANASTA IN QUEENS MAY GO OUT. OPPONETS MUST THEN CANASTA IN KINGS TO BE ABLE TO GO OUT. THEY DO NOT HAVE TO BE THE FIRST CARD MELDED OR CANASTA'D.

IN TO WIN FINIAL
ALL ROUNDS ARE PLAYED TO 2500 POINTS UNTIL THE FINALS. THE FINAL MATCH IS PLAYED 5000 POINTS.

JACKS OR BETTER
THE FIRST MELD BY BOTH TEAMS IN EACH HAND MUST BE JACK'S OR BETTER (Q, K, ACES). YOU MAY USE WILD CARDS BUT YOU MUST WAIT UNTIL YOUR NEXT TURN TO MELD ANYTHING LOWER THAN JACKS. YOU CAN ONLY GO OUT WHEN YOU HAVE A CANASTA WITH J, Q, K, AND ACE. IF YOU DO NOT HAVE A CANASTA IN ALL 4, YOU PLAY UNTIL THE END OF THE DECK.

JACK THE JOKER
YOU MUST HAVE JACKS WITH A JOKER IN YOUR FIRST MELD EACH HAND. (HINT: MELD JACKS AND JOKERS ONLY AT FIRST. THE COMPUTER MAY SWITCH A JOKER AND A 2, AND IF IT DOES, ITS YOUR ERROR.) ( YOU CAN USE WILDS AND MELD OTHER CARDS AT THE SAME TIME )

JUMPING JACK FLASH
REGULAR GAME BUT THE CATCH IS IF ANYONE MAKES A CLEAN CANASTA IN JACKS (NO WILDS)YOU AUTOMATICALLY WIN

LADDER 49
YOU CAN'T MELD OR CANASTA THE 4s OR 9s.

LADIES FIRST
YOU MUST HAVE QUEENS IN YOUR INITIAL MELD EACH HAND. YOU MAY USE WILD CARDS AND YOU MAY MELD OTHER CARDS IN THE SAME TURN

LADIES CAN BE MEAN
YOU MUST HAVE ONLY QUEENS IN YOUR FIRST MELD EACH HAND. YOU MAY USE WILD CARDS WITH THE QUEENS. BUT NO OTHER CARDS CAN BE MELDED UNTIL YOUR NEXT TURN.

LADIES LUCK
YOU CAN NOT MELD QUEENS UNLESS STRAIGHT FROM YOUR HAND INTO A RED CANASTA (CLEAN CANASTA .)

LIGHTS ON
ONLY CLEAN CANASTA'S MAY BE MADE (THIS MEANS IT HAS TO BE A CLEAN CANASTA'S,)( YOU CAN NOT USE WILD CARDS IN YOUR CANASTA)

LIGHTS OFF
ONLY DIRTY CANASTA'S MAY BE MADE (CANASTA WITH WILDS)

LOSER WINS
THE LOWEST SCORE WINS. (IF IT’S A NEGATIVE NUMBER THE HIGHEST NEGATIVE WINS)

LUCKY 7'S
7's MUST BE MELDED FIRST EACH HAND. THEY CAN BE MELDED WITH OTHER CARDS AND WILD CARDS ARE ALLOWED IN YOUR MELD.

MISERY
YOU CANNOT PICK UP THE PILE AND YOU CANNOT USE WILDS TO MELD OR CANASTA. WILDS ARE TO BE USED AS DISCARDS ONLY!

MAX OUT
THE TEAM WHO GETS THE MOST CANASTA'S IN ONE HAND WINS (REGARDLESS OF THE SCORE) IF THERE IS A TIE, ADDITIONAL HANDS ARE PLAYED UNTIL THERE IS A WINNER.

MONOPOLY
YOU MUST MELD ONE SET OF EVERYTHING (4,5,6,7,8,9,10,J,Q,K,ACE) BEFORE YOU CAN MAKE CANASTA"S OR GO OUT. WILD CARDS ARE ALLOWED IN YOUR MELDS.

NASTY 9'S
YOU CAN NOT PICK UP THE DISCARD PILE, IF A 9 IS ON TOP AND YOU CAN NOT MELD 9's UNTIL YOU ARE GOING OUT.

NICKELS AND DIMES
5's AND 10's MUST BE MELDED FIRST. THEY DO NOT NEED TO BE MELDED ON THE SAME TURN. FOURS FREEZE THE PILE AND CANNOT BE MELDED UNLESS GOING OUT

NIGHTMARE
YOU ARE NOT ALLOWED TO USE WILD CARDS AT ALL UNTIL YOU ARE READY TO GO OUT(THIS ALSO MEANS YOU CANNOT FREEZE PILE).

NO FREEZE
YOU ARE NOT ALLOWED TO FREEZE THE PILE, IF THE PILE IS FROZEN BY THE DEALER. ALL PLAYERS NEED TO STAND TO RESET. IF IT IS FROZE ON ANY HAND AFTER THAT CALL HOST TO TABLE TO VERIFY AND AFTER SHE SEES IT CONTINUE PLAYING! BUT YOU STILL MAY NOT DISCARD A WILD!)

NO MEN ALLOWED
YOU CANNOT MELD OR CANASTA THE JACKS OR KINGS. JOKERS MAY NEVER BE LAID ON THE TABLE. THEY MUST BE PLAYED DIRECTLY FROM YOUR HAND INTO A CANASTA. YOU MAY NOT DISCARD A JOKER!

NO OUT
YOU ARE NOT ALLOWED TO GO OUT AT ANY TIME.

NO WOMEN ALLOWED
YOU CANNOT MELD OR CANASTA THE QUEENS. 2'S MAY NEVER BE LAID ON THE TABLE. THEY MUST BE PLAYED DIRECTLY FROM YOUR HAND INTO A CANASTA. YOU MAY NOT DISCARD TWOS!!

OH CHIT!
YOU MAY NEVER PICK UP THE PILE AND YOU MAY NOT GO OUT. IF YOU GET ALL 4 RED 3's IN THE SAME HAND YOU AUTOMATICALLY LOSE.

ONCE DIRTY ALWAYS DIRTY
ONCE YOU HAVE MADE A DIRTY CANASTA ( WITH WILDS) YOU ARE NOT ALLOWED TO MAKE ANY MORE CLEAN CANASTAS ( NO WILD)

ONCE CLEAN ALWAYS CLEAN
ONCE YOU HAVE MADE A CLEAN CANASTA ( NO WILDS ) YOU ARE NOT ALLOWED TO MAKE ANY MORE DIRTY CANASTAS (WITH WILDS)

OVER THE HILL
NO ONE MAY PICK UP THE DISCARD PILE UNTIL THERE IS 30 OR LESS CARDS LEFT IN THE DRAW PILE!

OVER YOU
YOUR TEAM MUST HAVE AT LEAST ONE MORE CANASTA THAN YOUR OPPONET BEFORE YOU CAN GO OUT! PLEASE SET TABLE TO 1 CANASTA.

PERFECT 10
THIS GAME IS PLAYED WITH REGULAR RULES EXCEPT IF YOU MAKE A CLEAN CANASTA OF THE 10'S (NO WIILDS WITH TENS) YOUR TEAM AUTOMATICALLY WINS THE GAME.

PROGRESSIVE CANASTA
IN THE FIRST HAND YOU NEED 1 CANASTA TO GO OUT SECOND HAND 2 CANASTAS TO GO AND 3RD HAND YOU NEED 3 CANASTAS TO GO OUT AND ETC

QUICKIE CANASTA
IS ONE HAND ONLY AND HIGH SCORE WINS

QUICK DRAW MCGRAW
GET YOUR CANASTA'S AS FAST AS YOU CAN, BECAUSE ONCE YOUR TEAM DRAWS A RED 3 YOU CANNOT MAKE ANY MORE. ALL YOU MAY DO THEN IS MELD ALL YOU CAN. IF YOU ARE DEALT A RED 3 OR PICK UP A RED 3 IN THE DISCARD, YOU ARE OUT OF LUCK. REST OF THE GAME IS PLAYED REGULAR.

RED 3'S OUT
YOU CAN NOT MELD UNTIL ALL 4 RED THREES ARE ON THE TABLE ( IF ONE IS IN THE DISCARD PILE THAT IS ON THE TABLE)

RED 3 PENALTY
IF YOU GET ALL 4 RED 3'S YOU CAN NOT GO OUT!! PLAY REGULAR CANASTA

RED 3 REVENGE
NO CARDS CAN BE MELDED OR CANASTA'D UNTIL ALL 4 RED 3's ARE ON THE TABLE

RED RULES
THE FIRST CANASTA YOU MAKE MUST BE A CLEAN CANASTA (NO WILDS) OTHERWISE PLAYED LIKE REGULAR CANASTA

REGRESSIVE CANASTA
IN THE FIRST HAND YOUR TEAM NEEDS 4 CANASTAS TO GO OUT, 3 CANASTAS TO GO OUT THE NEXT HAND, 2 CANASTAS IN THE THIRD HAND AND THE ONE IN EACH AFTER THAT! GAME IS 5000

REGULAR CANASTA
DRAW 2 CARDS AND 2 CANASTAS TO GO OUT

REVENGE OF THE BOTS (TEAM ONLY)
THIS IS REGULAR CANASTA BUT YOUR PARTNER IS A ROBOT!

ROYAL FLUSH
YOU CAN MELD OR CANASTA ANYTHING YOU WANT BUT BEFORE YOU CAN GO OUT YOU MUST MELDS 10's , J's, Q's, K's AND ACES

SCREW YOUR NEIGHBOUR (SYN)
YOU CANNOT MELD OR CANASTA WHAT THE OPPOSING PLAYER/TEAM HAS ALREADY MELDED OR MADE CANASTA FROM. YOU MAY PICK UP THE PILE AND GO OUT.

SEX ON THE BEACH WITH A JEALOUS LOVER
YOU MUST MELD KINGS AND QUEENS (YOU CAN MELD THEM SEPARATELY BUT NOTHING ELSE TIL YOU HAVE BOTH KINGS AND QUEENS MELDED) YOU MUST CANASTA JACKS OR ACES BEFORE YOU CAN GO OUT (JACKS AND ACES ARE THE JEALOUS LOVERS).

SNOW WHITE AND THE SEVEN DWARFS
YOU MUST MELD 7'S AND QUEENS FIRST AND TOGETHER. YOU MUST WAIT UNTIL YOUR NEXT TURN BEFORE MELDING ANYTHING ELSE. IF YOU GET A CLEAN CANASTA IN BOTH YOU AUTOMATICLLY WIN. YOU CAN FREEZE THE DECK AND GO OUT.

SORRY
YOU CANNONT PICK UP THE PILE UNLESS YOU ARE LOSING THAT ROUND ACCORDING TO THE POINTS SHOWING! GAME STARTS AT 0-0

SPIN THE BOTTLE
THE FIRST CARD TURNED UP (EACH HAND) DECIDES WHICH GROUP YOU MUST CANASTA IN FIRST!! FIRST GROUP = BLACK 3's 4, 5, 6 SECOND GROUP=7, 8, 9, 10 THIRD GROUP=J, Q, K, A IF THE FIRST CARD IS A JOKER 2 OR RED 3 THE NEXT CARD IS THE ONE USED TO CHOOSE THE GROUP! SO LETS SPEND THE BOTTLE!!!

SUICIDE
YOU MAY NOT MELD, CANASTA OR PICK UP PILE UNLESS YOU CAN GO OUT. ONLY ONE CANASTA REQUIRED TO GO OUT.

SWEET 16
YOU MUST HAVE BOTH 6'S AND 10'S MELDED BEFORE YOU ARE ALLOWED TO MAKE ANY CANASTA'S. THEY DO NOT HAVE TO BE MELDED AT THE SAME TIME. YOU CAN MAKE CANASTA'S OF ANYTHING YOU WISH, BUT IF YOU MAKE CANASTA'S OUT OF THE 6'S AND 10'S AT THE SAME TIME, YOU AUTOMATICALLY WIN THE GAME.

THE KING AND I
YOU MUST MELD KINGS AND ACES TOGETHER. YOU MUST WAIT UNTIL YOUR NEXT TURN BEFORE MELDING ANYTHING ELSE. IF YOU GET A CLEAN CANASTA IN BOTH YOU AUTOMATICALLY WIN. YOU CAN FREEZE THE DECK AND GO OUT.

THIEVERY
YOU MUST MAKE YOUR INITIAL MELD BY PICKING UP THE DISCARD PILE. YOU MAY USE WILDS IN YOUR MELD IF NEEDED. YOU ARE ALLOWED TO FREEZE THE DECK AND GO OUT.

TIC TAC TOE
IF YOU GET 3 CANASTAS IN A ROW YOU WIN AUTOMATICALLY! ( 456 *567* 678 *789* 8910 *910J* 10JQ* JQK* QKACE.) PLAYED REGULAR BUT IF YOU GET A TIC TAC TOE YOU WIN

TRIPLE CANASTA
YOU CANNOT GO OUT UNLESS YOU HAVE EXACTLY 3 CANASTAS. YOU CAN MAKE MORE CANASTAS BUT THEN YOU CAN'T GO OUT!! TRIPLE SUICIDE IF YOUR TEAM DRAWS ALL 4 RED 3's YOU AUTOMATICALLY LOSE! YOU CAN NOT GO OUT UNLESS EXACTLY 3 CANASTAS (YOU CAN HAVE MORE BUT THEN CAN'T GO OUT)

TWIN ANGELS
IF YOU MAKE A CLEAN CANASTA FIRST (NO WILDS) YOU MUST MAKE ANOTHER CLEAN CANASTA (NO WILDS) BEFORE YOU CAN GO OUT! IF YOU MAKE A DIRTY CANASTA (WITH WILDS) FIRST YOU MUST MAKE ANOTHER DIRTY CANASTA BEFORE YOU CAN GO OUT!!

WILD 69
IF YOU/TEAM MAKES A CLEAN CANASTA(NO WILDS) IN 6's AND 9's YOU AUTOMATICALLY WIN THE GAME!

WORKING 9-5
YOU CAN ONLY MAKE CANASTAS IN 5's 6's 7's 8's OR 9's YOU CAN MELD OTHER CARDS BUT CANNOT MAKE CANASTAS IN THEM!!

WHERE'S WILDO?
FOR EVERY- INITIAL MELD OF EACH CARD YOUR TEAM MAKES (4,5,6,7,8,9,10,J,Q,K,ACE) YOU ARE NOT ALLOWED TO USE WILDS! AFTER YOU HAVE A CARD MELDED NATUALLY YOU CAN ADD WILDS TO THEM ON YOUR NEXT TURN....(EACH INITIAL MELD OF EACH SET OF CARDS MUST BE CLEAN)

WICKED WILDS
YOU UNCHECK WILDS YOU MAY NEVER USE YOUR WILDS CARDS YOU MAY DISCARD THEM OR FREEZE DISCARD PILE BUT YOU MAY NOT MELD THEM AT ANY TIME